EventDispatcherNode

CodeNode

This class represents native code sections. It is the base class for modules like FunctionNode which allows to implement functions with native shader languages.

Constructor

new CodeNode( code : string, includes : Array.<Node>, language : 'js' | 'wgsl' | 'glsl' )

Constructs a new code node.

code

The native code.

Default is ''.

includes

An array of includes.

Default is [].

language

The used language.

Default is ''.

Properties

.code : string

The native code.

Default is ''.

.global : boolean

This flag is used for global cache.

Default is true.

Overrides: Node#global

.includes : Array.<Node>

An array of includes

Default is [].

.isCodeNode : boolean (readonly)

This flag can be used for type testing.

Default is true.

.language : 'js' | 'wgsl' | 'glsl'

The used language.

Default is ''.

Methods

.getIncludes( builder : NodeBuilder ) : Array.<Node>

Returns the includes of this code node.

builder

The current node builder.

Returns: The includes.

.setIncludes( includes : Array.<Node> ) : CodeNode

Sets the includes of this code node.

includes

The includes to set.

Returns: A reference to this node.

Source

src/nodes/code/CodeNode.js