Properties
.seedNode : UniformNode.<uint>
The city seed shared by building and proxy materials. Pass this to createBuildingMaterial to update the palette when rebuilding.
Methods
.buildProxy() : InstancedMesh
Builds a lightweight stand-in for the city: one instanced box per tower, sized to match, in a single draw call. Intended for cheap global-illumination bakes, where the detailed facades and street furniture are unnecessary and the boxes still cast the same street shadows and bounce the same warm fill.
Call after CityGenerator#build, which records the tower boxes.
- Returns: The proxy mesh.