EventDispatcherBufferGeometry

BoxGeometry

A geometry class for a rectangular cuboid with a given width, height, and depth. On creation, the cuboid is centred on the origin, with each edge parallel to one of the axes.

Code Example

const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );

Constructor

new BoxGeometry( width : number, height : number, depth : number, widthSegments : number, heightSegments : number, depthSegments : number )

Constructs a new box geometry.

width

The width. That is, the length of the edges parallel to the X axis.

Default is 1.

height

The height. That is, the length of the edges parallel to the Y axis.

Default is 1.

depth

The depth. That is, the length of the edges parallel to the Z axis.

Default is 1.

widthSegments

Number of segmented rectangular faces along the width of the sides.

Default is 1.

heightSegments

Number of segmented rectangular faces along the height of the sides.

Default is 1.

depthSegments

Number of segmented rectangular faces along the depth of the sides.

Default is 1.

Properties

.parameters : Object

Holds the constructor parameters that have been used to generate the geometry. Any modification after instantiation does not change the geometry.

Static Methods

.fromJSON( data : Object ) : BoxGeometry

Factory method for creating an instance of this class from the given JSON object.

data

A JSON object representing the serialized geometry.

Returns: A new instance.

Source

src/geometries/BoxGeometry.js