Import
BilateralBlurNode is an addon, and must be imported explicitly, see Installation#Addons.
import { bilateralBlur } from 'three/addons/tsl/display/BilateralBlurNode.js';
Constructor
new BilateralBlurNode( textureNode : TextureNode, directionNode : Node.<(vec2|float)>, sigma : number, sigmaColor : number )
Constructs a new bilateral blur node.
| textureNode |
The texture node that represents the input of the effect. |
| directionNode |
Defines the direction and radius of the blur. Default is |
| sigma |
Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius. Default is |
| sigmaColor |
Controls the intensity kernel. Higher values allow more color difference to be blurred together. Default is |
Properties
.directionNode : Node.<(vec2|float)>
Defines the direction and radius of the blur.
.resolutionScale : number
The resolution scale.
Default is 1.
.sigma : number
Controls the spatial kernel of the blur filter. Higher values mean a wider blur radius.
.sigmaColor : number
Controls the color/intensity kernel. Higher values allow more color difference to be blurred together. Lower values preserve edges more strictly.
.textureNode : TextureNode
The texture node that represents the input of the effect.
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.FRAME since the node renders
its effect once per frame in updateBefore().
Default is 'frame'.
- Overrides: TempNode#updateBeforeType
Methods
.dispose()
Frees internal resources. This method should be called when the effect is no longer required.
- Overrides: TempNode#dispose
.getTextureNode() : PassTextureNode
Returns the result of the effect as a texture node.
- Returns: A texture node that represents the result of the effect.
.setSize( width : number, height : number )
Sets the size of the effect.
| width |
The width of the effect. |
| height |
The height of the effect. |
.setup( builder : NodeBuilder ) : PassTextureNode
This method is used to setup the effect's TSL code.
| builder |
The current node builder. |
- Overrides: TempNode#setup
.updateBefore( frame : NodeFrame )
This method is used to render the effect once per frame.
| frame |
The current node frame. |
- Overrides: TempNode#updateBefore