three.js
- Physically accurate incandescent bulb by
Ben Houston
Real world scale: Brick cube is 50 cm in size. Globe is 50 cm in diameter.
Reinhard inline tonemapping with real-world light falloff (decay = 2).
Controls
hemiIrradiance
0.0001 lx (Moonless Night)
0.002 lx (Night Airglow)
0.5 lx (Full Moon)
3.4 lx (City Twilight)
50 lx (Living Room)
100 lx (Very Overcast)
350 lx (Office Room)
400 lx (Sunrise/Sunset)
1000 lx (Overcast)
18000 lx (Daylight)
50000 lx (Direct Sun)
0.0001 lx (Moonless Night)
bulbPower
110000 lm (1000W)
3500 lm (300W)
1700 lm (100W)
800 lm (60W)
400 lm (40W)
180 lm (25W)
20 lm (4W)
Off
400 lm (40W)
exposure
shadows