EventDispatcherTexture

VideoTexture

A texture for use with a video.

Note: When using video textures with WebGPURenderer, Texture#colorSpace must be set to THREE.SRGBColorSpace.

Note: After the initial use of a texture, its dimensions, format, and type cannot be changed. Instead, call Texture#dispose on the texture and instantiate a new one.

Code Example

// assuming you have created a HTML video element with id="video"
const video = document.getElementById( 'video' );
const texture = new THREE.VideoTexture( video );

Constructor

new VideoTexture( video : HTMLVideoElement, mapping : number, wrapS : number, wrapT : number, magFilter : number, minFilter : number, format : number, type : number, anisotropy : number )

Constructs a new video texture.

video

The video element to use as a data source for the texture.

mapping

The texture mapping.

Default is Texture.DEFAULT_MAPPING.

wrapS

The wrapS value.

Default is ClampToEdgeWrapping.

wrapT

The wrapT value.

Default is ClampToEdgeWrapping.

magFilter

The mag filter value.

Default is LinearFilter.

minFilter

The min filter value.

Default is LinearFilter.

format

The texture format.

Default is RGBAFormat.

type

The texture type.

Default is UnsignedByteType.

anisotropy

The anisotropy value.

Default is Texture.DEFAULT_ANISOTROPY.

Properties

.generateMipmaps : boolean

Whether to generate mipmaps (if possible) for a texture.

Overwritten and set to false by default.

Default is false.

Overrides: Texture#generateMipmaps

.isVideoTexture : boolean (readonly)

This flag can be used for type testing.

Default is true.

Methods

.update()

This method is called automatically by the renderer and sets Texture#needsUpdate to true every time a new frame is available.

Only relevant if requestVideoFrameCallback is not supported in the browser.

Source

src/textures/VideoTexture.js