Constructor
new SpriteSheetUVNode( countNode : Node.<vec2>, uvNode : Node.<vec2>, frameNode : Node.<float> )
Constructs a new sprite sheet uv node.
| countNode |
The node that defines the number of sprites in the x and y direction (e.g 6x6). |
| uvNode |
The uv node. Default is |
| frameNode |
The node that defines the current frame/sprite. Default is |
Properties
.countNode : Node.<vec2>
The node that defines the number of sprites in the x and y direction (e.g 6x6).