EventDispatcherNodeShadowBaseNodeShadowNode

PointShadowNode

Represents the shadow implementation for point light nodes.

Constructor

new PointShadowNode( light : PointLight, shadow : PointLightShadow )

Constructs a new point shadow node.

light

The shadow casting point light.

shadow

An optional point light shadow.

Default is null.

Methods

.getShadowFilterFn( type : number ) : function

Overwrites the default implementation to return point light shadow specific filtering functions.

type

The shadow type.

Overrides: ShadowNode#getShadowFilterFn
Returns: The filtering function.

.renderShadow( frame : NodeFrame )

Overwrites the default implementation with point light specific rendering code.

frame

A reference to the current node frame.

Overrides: ShadowNode#renderShadow

.setupRenderTarget( shadow : LightShadow, builder : NodeBuilder ) : Object

Overwrites the default implementation to create a CubeRenderTarget with CubeDepthTexture.

shadow

The light shadow object.

builder

A reference to the current node builder.

Returns: An object containing the shadow map and depth texture.

.setupShadowCoord( builder : NodeBuilder, shadowPosition : Node.<vec3> ) : Node.<vec3>

Overwrites the default implementation so the unaltered shadow position is used.

builder

A reference to the current node builder.

shadowPosition

A node representing the shadow position.

Overrides: ShadowNode#setupShadowCoord
Returns: The shadow coordinates.

.setupShadowFilter( builder : NodeBuilder, inputs : Object ) : Node.<float>

Overwrites the default implementation to only use point light specific shadow filter functions.

builder

A reference to the current node builder.

inputs

A configuration object that defines the shadow filtering.

filterFn

This function defines the filtering type of the shadow map e.g. PCF.

depthTexture

A reference to the shadow map's depth texture.

shadowCoord

Shadow coordinates which are used to sample from the shadow map.

shadow

The light shadow.

Overrides: ShadowNode#setupShadowFilter
Returns: The result node of the shadow filtering.

Source

src/nodes/lighting/PointShadowNode.js