Constructor
new PMREMNode( value : Texture, uvNode : Node.<vec2>, levelNode : Node.<float> )
Constructs a new function overloading node.
| value |
The input texture. |
| uvNode |
The uv node. Default is |
| levelNode |
The level node. Default is |
Properties
.updateBeforeType : string
The updateBeforeType is set to NodeUpdateType.RENDER.
Default is 'render'.
- Overrides: TempNode#updateBeforeType
Methods
.updateFromTexture( texture : Texture )
Uses the given PMREM texture to update internal values.
| texture |
The PMREM texture. |