EventDispatcherNodeTempNode

MathNode

This node represents a variety of mathematical methods available in shaders. They are divided into three categories:

  • Methods with one input like sin, cos or normalize.
  • Methods with two inputs like dot, cross or pow.
  • Methods with three inputs like mix, clamp or smoothstep.

Constructor

new MathNode( method : string, aNode : Node, bNode : Node, cNode : Node )

Constructs a new math node.

method

The method name.

aNode

The first input.

bNode

The second input.

Default is null.

cNode

The third input.

Default is null.

Properties

.aNode : Node

The first input.

.bNode : Node

The second input.

Default is null.

.cNode : Node

The third input.

Default is null.

.isMathNode : boolean (readonly)

This flag can be used for type testing.

Default is true.

.method : string

The method name.

Methods

.getInputType( builder : NodeBuilder ) : string

The input type is inferred from the node types of the input nodes.

builder

The current node builder.

Returns: The input type.

.getNodeType( builder : NodeBuilder ) : string

The selected method as well as the input type determine the node type of this node.

builder

The current node builder.

Overrides: TempNode#getNodeType
Returns: The node type.

Source

src/nodes/math/MathNode.js