Constructor
new FramebufferTexture( width : number, height : number )
Constructs a new framebuffer texture.
| width |
The width of the texture. |
| height |
The height of the texture. |
Properties
.generateMipmaps : boolean
Whether to generate mipmaps (if possible) for a texture.
Overwritten and set to false by default.
Default is false.
- Overrides: Texture#generateMipmaps
.isFramebufferTexture : boolean (readonly)
This flag can be used for type testing.
Default is true.
.magFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter
How the texture is sampled when a texel covers more than one pixel.
Overwritten and set to NearestFilter by default to disable filtering.
Default is NearestFilter.
- Overrides: Texture#magFilter
.minFilter : NearestFilter | NearestMipmapNearestFilter | NearestMipmapLinearFilter | LinearFilter | LinearMipmapNearestFilter | LinearMipmapLinearFilter
How the texture is sampled when a texel covers less than one pixel.
Overwritten and set to NearestFilter by default to disable filtering.
Default is NearestFilter.
- Overrides: Texture#minFilter