Loader

DataTextureLoader

Abstract base class for loading binary texture formats RGBE, EXR or TGA. Textures are internally loaded via FileLoader.

Derived classes have to implement the parse() method which holds the parsing for the respective format.

Constructor

new DataTextureLoader( manager : LoadingManager ) (abstract)

Constructs a new data texture loader.

manager

The loading manager.

Methods

.load( url : string, onLoad : function, onProgress : onProgressCallback, onError : onErrorCallback ) : DataTexture

Starts loading from the given URL and passes the loaded data texture to the onLoad() callback. The method also returns a new texture object which can directly be used for material creation. If you do it this way, the texture may pop up in your scene once the respective loading process is finished.

url

The path/URL of the file to be loaded. This can also be a data URI.

onLoad

Executed when the loading process has been finished.

onProgress

Executed while the loading is in progress.

onError

Executed when errors occur.

Overrides: Loader#load
Returns: The data texture.

Type Definitions

.TexData

Represents the result object type of the parse() method.

image
Object

An object holding width, height and the texture data.

width
number

The width of the base mip.

height
number

The width of the base mip.

data
TypedArray

The texture data.

format
number

The texture format.

type
number

The texture type.

flipY
boolean

If set to true, the texture is flipped along the vertical axis when uploaded to the GPU.

wrapS
number

The wrapS value.

Default is ClampToEdgeWrapping.

wrapT
number

The wrapT value.

Default is ClampToEdgeWrapping.

anisotropy
number

The anisotropy value.

Default is 1.

generateMipmaps
boolean

Whether to generate mipmaps or not.

colorSpace
string

The color space.

magFilter
number

The mag filter.

minFilter
number

The min filter.

mipmaps
Array.<Object>

The mipmaps.

Source

src/loaders/DataTextureLoader.js