Constructor
new CompressedArrayTexture( mipmaps : Array.<Object>, width : number, height : number, depth : number, format : number, type : number )
Constructs a new compressed array texture.
| mipmaps |
This array holds for all mipmaps (including the bases mip) the data and dimensions. |
| width |
The width of the texture. |
| height |
The height of the texture. |
| depth |
The depth of the texture. |
| format |
The min filter value. Default is |
| type |
The min filter value. Default is |
Properties
.image : Object
The image property of a compressed texture just defines its dimensions.
- Overrides: CompressedTexture#image
.isCompressedArrayTexture : boolean (readonly)
This flag can be used for type testing.
Default is true.
.layerUpdates : Set.<number>
A set of all layers which need to be updated in the texture.
.wrapR : RepeatWrapping | ClampToEdgeWrapping | MirroredRepeatWrapping
This defines how the texture is wrapped in the depth and corresponds to W in UVW mapping.
Default is ClampToEdgeWrapping.
Methods
.addLayerUpdate( layerIndex : number )
Describes that a specific layer of the texture needs to be updated.
Normally when Texture#needsUpdate is set to true, the
entire compressed texture array is sent to the GPU. Marking specific
layers will only transmit subsets of all mipmaps associated with a
specific depth in the array which is often much more performant.
| layerIndex |
The layer index that should be updated. |
.clearLayerUpdates()
Resets the layer updates registry.