EventDispatcherTexture

CanvasTexture

Creates a texture from a canvas element.

This is almost the same as the base texture class, except that it sets Texture#needsUpdate to true immediately since a canvas can directly be used for rendering.

Constructor

new CanvasTexture( canvas : HTMLCanvasElement, mapping : number, wrapS : number, wrapT : number, magFilter : number, minFilter : number, format : number, type : number, anisotropy : number )

Constructs a new texture.

canvas

The HTML canvas element.

mapping

The texture mapping.

Default is Texture.DEFAULT_MAPPING.

wrapS

The wrapS value.

Default is ClampToEdgeWrapping.

wrapT

The wrapT value.

Default is ClampToEdgeWrapping.

magFilter

The mag filter value.

Default is LinearFilter.

minFilter

The min filter value.

Default is LinearMipmapLinearFilter.

format

The texture format.

Default is RGBAFormat.

type

The texture type.

Default is UnsignedByteType.

anisotropy

The anisotropy value.

Default is Texture.DEFAULT_ANISOTROPY.

Properties

.isCanvasTexture : boolean (readonly)

This flag can be used for type testing.

Default is true.

Source

src/textures/CanvasTexture.js