EventDispatcherNode

BatchNode

This node implements the vertex shader logic which is required when rendering 3D objects via batching. BatchNode must be used with instances of BatchedMesh.

Constructor

new BatchNode( batchMesh : BatchedMesh )

Constructs a new batch node.

batchMesh

A reference to batched mesh.

Properties

.batchMesh : BatchedMesh

A reference to batched mesh.

.batchingIdNode : IndexNode

The batching index node.

Default is null.

Methods

.setup( builder : NodeBuilder )

Setups the internal buffers and nodes and assigns the transformed vertex data to predefined node variables for accumulation. That follows the same patterns like with morph and skinning nodes.

builder

The current node builder.

Overrides: Node#setup

Source

src/nodes/accessors/BatchNode.js