EventDispatcherObject3DLight

AmbientLight

This light globally illuminates all objects in the scene equally.

It cannot be used to cast shadows as it does not have a direction.

Code Example

const light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );

Constructor

new AmbientLight( color : number | Color | string, intensity : number )

Constructs a new ambient light.

color

The light's color.

Default is 0xffffff.

intensity

The light's strength/intensity.

Default is 1.

Properties

.isAmbientLight : boolean (readonly)

This flag can be used for type testing.

Default is true.

Source

src/lights/AmbientLight.js