创建一个由6张图片所组成的纹理对象。
const loader = new THREE.CubeTextureLoader();
loader.setPath( 'textures/cube/pisa/' );
const textureCube = loader.load( [
'px.png', 'nx.png',
'py.png', 'ny.png',
'pz.png', 'nz.png'
] );
const material = new THREE.MeshBasicMaterial( { color: 0xffffff, envMap: textureCube } );
CubeTexture(立方贴图)的功能以及用法几乎和[page:Texture]是相同的。区别在于,CubeTexture中的图像是6个单独的图像所组成的数组, 纹理映射选项为[page:Textures THREE.CubeReflectionMapping](默认值)或[page:Textures THREE.CubeRefractionMapping]。
See the base [page:Texture Texture] class for common properties.
If set to *true*, the texture is flipped along the vertical axis when uploaded to the GPU. Default is *false*.
Read-only flag to check if a given object is of type [name].
See the base [page:Texture Texture] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]