A material for drawing geometries in a simple shaded (flat or wireframe)
way.
This material is not affected by lights.
[page:Object parameters] - (optional) an object with one or more
properties defining the material's appearance. Any property of the
material (including any property inherited from [page:Material]) can be
passed in here.
The exception is the property [page:Hexadecimal color], which can be
passed in as a hexadecimal string and is `0xffffff` (white) by default.
[page:Color.set]( color ) is called internally.
See the base [page:Material] class for common properties.
The alpha map is a grayscale texture that controls the opacity across the
surface (black: fully transparent; white: fully opaque). Default is
null.
Only the color of the texture is used, ignoring the alpha channel if one
exists. For RGB and RGBA textures, the [page:WebGLRenderer WebGL] renderer
will use the green channel when sampling this texture due to the extra bit
of precision provided for green in DXT-compressed and uncompressed RGB 565
formats. Luminance-only and luminance/alpha textures will also still work
as expected.
The red channel of this texture is used as the ambient occlusion map. Default is null. The aoMap requires a second set of UVs.
Intensity of the ambient occlusion effect. Range is 0-1, where `0` disables ambient occlusion. Where intensity is `1` and the [page:.aoMap] red channel is also `1`, ambient light is fully occluded on a surface. Default is `1`.
[page:Color] of the material, by default set to white (0xffffff).
How to combine the result of the surface's color with the environment map,
if any.
Options are [page:Materials THREE.MultiplyOperation] (default),
[page:Materials THREE.MixOperation], [page:Materials THREE.AddOperation].
If mix is chosen, the [page:.reflectivity] is used to blend between the
two colors.
The environment map. Default is null.
The rotation of the environment map in radians. Default is `(0,0,0)`.
Whether the material is affected by fog. Default is `true`.
The light map. Default is null. The lightMap requires a second set of UVs.
Intensity of the baked light. Default is `1`.
The color map. May optionally include an alpha channel, typically combined with [page:Material.transparent .transparent] or [page:Material.alphaTest .alphaTest]. Default is null.
How much the environment map affects the surface; also see [page:.combine]. The default value is `1` and the valid range is between `0` (no reflections) and `1` (full reflections).
The index of refraction (IOR) of air (approximately 1) divided by the index of refraction of the material. It is used with environment mapping modes [page:Textures THREE.CubeRefractionMapping] and [page:Textures THREE.EquirectangularRefractionMapping]. The refraction ratio should not exceed `1`. Default is `0.98`.
Specular map used by the material. Default is null.
Render geometry as wireframe. Default is `false` (i.e. render as flat polygons).
Define appearance of line ends. Possible values are "butt", "round" and
"square". Default is 'round'.
This corresponds to the
[link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineCap 2D Canvas lineCap]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
Define appearance of line joints. Possible values are "round", "bevel" and
"miter". Default is 'round'.
This corresponds to the
[link:https://developer.mozilla.org/en/docs/Web/API/CanvasRenderingContext2D/lineJoin 2D Canvas lineJoin]
property and it is ignored by the [page:WebGLRenderer WebGL] renderer.
Controls wireframe thickness. Default is `1`.
Due to limitations of the
[link:https://www.khronos.org/registry/OpenGL/specs/gl/glspec46.core.pdf OpenGL Core Profile]
with the [page:WebGLRenderer WebGL] renderer on most platforms linewidth will always be `1` regardless of the set value.
See the base [page:Material] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]