[page:Object3D] → [page:Light] →


This light globally illuminates all objects in the scene equally.

This light cannot be used to cast shadows as it does not have a direction.

Code Example

const light = new THREE.AmbientLight( 0x404040 ); // soft white light scene.add( light );


[name]( [param:Integer color], [param:Float intensity] )

[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.
[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is `1`.

Creates a new [name].


See the base [page:Light Light] class for common properties.

[property:Boolean isAmbientLight]

Read-only flag to check if a given object is of type [name].


See the base [page:Light Light] class for common methods.


[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]