This light globally illuminates all objects in the scene equally.
This light cannot be used to cast shadows as it does not have a direction.
const light = new THREE.AmbientLight( 0x404040 ); // soft white light scene.add( light );
[page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.
[page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.
Creates a new [name].
See the base [page:Light Light] class for common properties.
Read-only flag to check if a given object is of type [name].
See the base [page:Light Light] class for common methods.