This displays a cone shaped helper object for a [page:SpotLight].
const spotLight = new THREE.SpotLight( 0xffffff );
spotLight.position.set( 10, 10, 10 );
scene.add( spotLight );
const spotLightHelper = new THREE.SpotLightHelper( spotLight );
scene.add( spotLightHelper );
[example:webgl_lights_spotlights WebGL/ lights / spotlights ]
[page:SpotLight light] -- The [page:SpotLight] to be visualized.
[page:Hex color] -- (optional) if this is not the set the helper will take
the color of the light.
See the base [page:Object3D] class for common properties.
[page:LineSegments] used to visualize the light.
Reference to the [page:SpotLight] being visualized.
Reference to the spotLight's [page:Object3D.matrixWorld matrixWorld].
See [page:Object3D.matrixAutoUpdate]. Set to `false` here as the helper is using the spotLight's [page:Object3D.matrixWorld matrixWorld].
The color parameter passed in the constructor. Default is `undefined`. If this is changed, the helper's color will update the next time [page:.update update] is called.
See the base [page:Object3D] class for common methods.
Frees the GPU-related resources allocated by this instance. Call this method whenever this instance is no longer used in your app.
Updates the light helper.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]