[page:BufferGeometry] →

[name]

A class for generating plane geometries.

Code Example

const geometry = new THREE.PlaneGeometry( 1, 1 ); const material = new THREE.MeshBasicMaterial( {color: 0xffff00, side: THREE.DoubleSide} ); const plane = new THREE.Mesh( geometry, material ); scene.add( plane );

Constructor

[name]([param:Float width], [param:Float height], [param:Integer widthSegments], [param:Integer heightSegments])

width — Width along the X axis. Default is `1`.
height — Height along the Y axis. Default is `1`.
widthSegments — Optional. Default is `1`.
heightSegments — Optional. Default is `1`.

Properties

See the base [page:BufferGeometry] class for common properties.

[property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base [page:BufferGeometry] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]