[page:BufferGeometry] →

[name]

Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.

Code Example

const points = []; for ( let i = 0; i < 10; i ++ ) { points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) ); } const geometry = new THREE.LatheGeometry( points ); const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } ); const lathe = new THREE.Mesh( geometry, material ); scene.add( lathe );

Constructor

[name]([param:Array points], [param:Integer segments], [param:Float phiStart], [param:Float phiLength])

points — Array of Vector2s. The x-coordinate of each point must be greater than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which creates a simple diamond shape.
segments — the number of circumference segments to generate. Default is 12.
phiStart — the starting angle in radians. Default is `0`.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a closed lathe, less than 2PI is a portion. Default is 2PI.

This creates a [name] based on the parameters.

Properties

See the base [page:BufferGeometry] class for common properties.

[property:Object parameters]

An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.

Methods

See the base [page:BufferGeometry] class for common methods.

Source

[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]