Creates meshes with axial symmetry like vases. The lathe rotates around the Y axis.
const points = [];
for ( let i = 0; i < 10; i ++ ) {
points.push( new THREE.Vector2( Math.sin( i * 0.2 ) * 10 + 5, ( i - 5 ) * 2 ) );
}
const geometry = new THREE.LatheGeometry( points );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const lathe = new THREE.Mesh( geometry, material );
scene.add( lathe );
points — Array of Vector2s. The x-coordinate of each point must be greater
than zero. Default is an array with (0,-0.5), (0.5,0) and (0,0.5) which
creates a simple diamond shape.
segments — the number of circumference segments to generate. Default is
12.
phiStart — the starting angle in radians. Default is `0`.
phiLength — the radian (0 to 2PI) range of the lathed section 2PI is a
closed lathe, less than 2PI is a portion. Default is 2PI.
This creates a [name] based on the parameters.
See the base [page:BufferGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:BufferGeometry] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]