A class for generating cylinder geometries.
const geometry = new THREE.CylinderGeometry( 5, 5, 20, 32 );
const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
const cylinder = new THREE.Mesh( geometry, material ); scene.add( cylinder );
radiusTop — Radius of the cylinder at the top. Default is `1`.
radiusBottom — Radius of the cylinder at the bottom. Default is `1`.
height — Height of the cylinder. Default is `1`.
radialSegments — Number of segmented faces around the circumference of the
cylinder. Default is `32`
heightSegments — Number of rows of faces along the height of the cylinder.
Default is `1`.
openEnded — A Boolean indicating whether the ends of the cylinder are open
or capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock
position).
thetaLength — The central angle, often called theta, of the circular
sector. The default is `2`*Pi, which makes for a complete cylinder.
See the base [page:BufferGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:BufferGeometry] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]