A class for generating cone geometries.
const geometry = new THREE.ConeGeometry( 5, 20, 32 );
const material = new THREE.MeshBasicMaterial( {color: 0xffff00} );
const cone = new THREE.Mesh(geometry, material ); scene.add( cone );
radius — Radius of the cone base. Default is `1`.
height — Height of the cone. Default is `1`.
radialSegments — Number of segmented faces around the circumference of the
cone. Default is `32`
heightSegments — Number of rows of faces along the height of the cone.
Default is `1`.
openEnded — A Boolean indicating whether the base of the cone is open or
capped. Default is false, meaning capped.
thetaStart — Start angle for first segment, default = 0 (three o'clock
position).
thetaLength — The central angle, often called theta, of the circular
sector. The default is `2`*Pi, which makes for a complete cone.
See the base [page:CylinderGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:CylinderGeometry] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]