[name] is a simple shape of Euclidean geometry. It is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.
const geometry = new THREE.CircleGeometry( 5, 32 );
const material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
const circle = new THREE.Mesh( geometry, material ); scene.add( circle );
radius — Radius of the circle, default = 1.
segments — Number of segments (triangles), minimum = `3`, default = `32`.
thetaStart — Start angle for first segment, default = `0` (three o'clock
position).
thetaLength — The central angle, often called theta, of the circular
sector. The default is `2`*Pi, which makes for a complete circle.
See the base [page:BufferGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:BufferGeometry] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]