[name] is a geometry class for a rectangular cuboid with a given 'width', 'height', and 'depth'. On creation, the cuboid is centred on the origin, with each edge parallel to one of the axes.
const geometry = new THREE.BoxGeometry( 1, 1, 1 );
const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cube = new THREE.Mesh( geometry, material );
scene.add( cube );
width — Width; that is, the length of the edges parallel to the X axis.
Optional; defaults to `1`.
height — Height; that is, the length of the edges parallel to the Y axis.
Optional; defaults to `1`.
depth — Depth; that is, the length of the edges parallel to the Z axis.
Optional; defaults to `1`.
widthSegments — Number of segmented rectangular faces along the width of
the sides. Optional; defaults to `1`.
heightSegments — Number of segmented rectangular faces along the height of
the sides. Optional; defaults to `1`.
depthSegments — Number of segmented rectangular faces along the depth of
the sides. Optional; defaults to `1`.
See the base [page:BufferGeometry] class for common properties.
An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
See the base [page:BufferGeometry] class for common methods.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]