Defines an arbitrary 2d shape plane using paths with optional holes. It can be used with [page:ExtrudeGeometry], [page:ShapeGeometry], to get points, or to get triangulated faces.
const heartShape = new THREE.Shape();
heartShape.moveTo( 25, 25 );
heartShape.bezierCurveTo( 25, 25, 20, 0, 0, 0 );
heartShape.bezierCurveTo( - 30, 0, - 30, 35, - 30, 35 );
heartShape.bezierCurveTo( - 30, 55, - 10, 77, 25, 95 );
heartShape.bezierCurveTo( 60, 77, 80, 55, 80, 35 );
heartShape.bezierCurveTo( 80, 35, 80, 0, 50, 0 );
heartShape.bezierCurveTo( 35, 0, 25, 25, 25, 25 );
const extrudeSettings = {
depth: 8,
bevelEnabled: true,
bevelSegments: 2,
steps: 2,
bevelSize: 1,
bevelThickness: 1
};
const geometry = new THREE.ExtrudeGeometry( heartShape, extrudeSettings );
const mesh = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial() );
[example:webgl_geometry_shapes geometry / shapes ]
[example:webgl_geometry_extrude_shapes geometry / extrude / shapes ]
points -- (optional) array of [page:Vector2 Vector2s].
Creates a Shape from the points. The first point defines the offset, then
successive points are added to the [page:CurvePath.curves curves] array as
[page:LineCurve LineCurves].
If no points are specified, an empty shape is created and the
[page:.currentPoint] is set to the origin.
See the base [page:Path] class for common properties.
[link:http://en.wikipedia.org/wiki/Universally_unique_identifier UUID] of this instance. This gets automatically assigned, so this shouldn't be edited.
An array of [page:Path paths] that define the holes in the shape.
See the base [page:Path] class for common methods.
divisions -- The fineness of the result.
Call [page:Curve.getPoints getPoints] on the shape and the [page:.holes]
array, and return an object of the form:
{ shape holes }
where shape and holes are arrays of [page:Vector2 Vector2s].
divisions -- The fineness of the result.
Get an array of [page:Vector2 Vector2s] that represent the holes in the
shape.
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]